This sold-out (but free) special Meetup focused on the undercovered subject of audio design for virtual reality post-production with a special focus on 3D Spatialized Audio, the software solutions and companies offering solutions and methods, and software development kits. Added to these resources the evening featured a panel that included the team behind BVRNED (dir. Jeff Preyra), one – of Canada’s first scripted virtual reality films alongside creative director David Sorbara from Grayson Matthews one of Canada’s top music and audio production facilities.
The full panel featured:
(Professional Sound Mixing Engineer – The Dark Studio)
Grant started The Dark Studio Sound Company in 1998 and has many awards to his credit including a Gemini for Best Sound in a Documentary. He was the Mixing Engineer on the VR film BVRNED.
(Composer – Federmusik)
Holds a Master of Music degree in Scoring for Film, Television, and Video Games from Berklee College of Music, Valencia Campus. David’s practical experience in scoring for media has been complemented by his research on the history and practice of video game music, which he presented at the inaugural Interacting With Immersive Worlds conference in 2007.
(Sound Designer/Mixer and Audio Integration Specialist at ‘The Post Office‘)
Anne-Marie has worked on various web/interactive games, VR experiences, feature films, shorts and web series. In the VR realm, The Post Office have worked with companies like Globacore, Seed Interactive, Occupied VR, Shaftsbury and CFC to produce VR experiences and games. Some notable projects include Sonar, Slasher, David Cronenberg Body/Mind/Change experience and Toyota’s VR driving game.
The panel will be moderated by VRTO Director Keram Malicki-Sanchez whose company Transportive Technology produced the world’s first Stereoscopic 360 ASMR Video “Snow Globe,” and is amusic producer with over 25 years experience had a lot of questions about special considerations for producing audio for this new platform. Discussions led to psychoacoustic techniques, best practices, the state of the art and how game developers can work with audio specialists, composers and traditional cinematic sound designers to create better immersive experiences.
Video coming soon!